Custom text box for VRC Speech to Text - by hyeon

14 ratings

Custom text box for "VRC Speech to Text by RabidCrab"! (Click for in-game live preview!)

Now updated for 2.0+!


● Prerequisites:

  • Newest VRC SDK using the Creator Companion.
  • Newest Poiyomi 7.3 & 8.1
  • Avatar of your choice.
  • VRC Speech to Text (v1.9.*+) Avatar Package and Program by RabidCrab.

● Instructions for 2.0+:

  1. Import the official Speech to Text 2.0+ Package by RabidCrab.
  2. Import my Package.
  3. Open the "Speech to Text" Dropdown in the top bar to access the STTEditor Window.
  4. Customize and add the VRC STT to your avatar.

● Instructions for Versions below 2.0:

  1. Import the official Speech to Text 1.9.* Avatar Package (or higher) by RabidCrab.
  2. Import my Package. Pick one of the prefabs in "!hyeon/Prefabs" and rename it to "!STT".
  3. Navigate into "_STT/Resources/Default" and replace the original "!STT.prefab" with the new one.
  4. Add the "Speech to Text" Script to your avatar as usual.

● Changing Backgrounds (only 2.0<):

  1. In your hierarchy, expand your avatar and navigate to:
    "!STT -> World Constraint Container -> Local Constraint Container -> Speech Bubble -> Body"
  2. Replace the "Background" material with one of the materials included in "!hyeon/Materials/Backgrounds".

Alternatively, expand the background material in the inspector, unlock it and replace the texture under "Special Effects -> Panosphere" with a texture/background of your choice!


● Changing Headers (only 2.0<):

  1. In your hierarchy, expand your avatar and navigate to:
    "!STT -> World Constraint Container -> Local Constraint Container -> Speech Bubble -> Body"
  2. Replace the "Header" material with one of the materials included in "!hyeon/Materials/Headers".

Alternatively, you can use my header textures as a template to create your own! Simply replace the texture with your own within one of the header materials.


● Changing the GIF:

  1. In your hierarchy, expand your avatar and navigate to:
    "!STT -> World Constraint Container -> Local Constraint Container -> Speech Bubble -> Body"
  2. Expand the "GIF" material and unlock it. Under "Special FX -> Flipbook", replace the texture array with your own GIF. Note that you might have to adjust the FPS, scale and offset for it to fit perfectly.

● Terms of Use:

Do NOT redistribute/share this asset/package in any way, shape or form.

Do NOT claim this asset or included textures and materials as your own.

Do NOT upload this asset as part of an public or free avatar. Commercial use for paid avatars is only allowed with the commercial license option.

Do NOT resell this asset on it's own. Commercial use for paid avatars is only allowed with the commercial license option.

Your license is only valid if you provide the appropriate information at check out (Discord Tag + VRC Name).

If you are using this asset on a paid, finished avatar with a commercial license, you MUST credit me (preferably Discord Tag + Link to Product or Shop)


All sales are final. Due to this product being digital content, I cannot offer refunds in any way.

Please have a general understanding of unity. I cannot provide support for setting this box up.

By purchasing my assets, you agree to the terms above. In case of breach of my TOU, you are a subject to be taken action against according to the Digital Millennium Copyright Act.


● SPECIAL THANKS:

RabidCrab - For helping me debug and allowing me to release this asset!


● FAQ:

The STT Material is not locking!

  • This is an rare issue that CAN happen when Poiyomi Pro is used instead of Poiyomi Toon. In case you are facing this problem, remove the Poiyomi shader from your project by deleting the "_PoiyomiShaders" folder from your project (back your project up first!!). Afterwards, re-import the latest Poiyomi Toon shader.

    Note: You might need to reassign some materials in your project and/or on your avatar to use Poiyomi Toon, but this should fix the issue with the STT material not locking on build!

My text has a weird shadow!

  • Some worlds will cause a shadow to appear behind the text. To fix this, open the "!STT_*" material, navigate to "Shading -> Light Data" and turn off the "Pixel lights (important)" setting. This seems to not just be a problem with my textbox, but just a general issue with the new poiyomi-based textbox in some worlds.
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1x Unity Package (incl. 1x FBX, 4x Prefabs, 4x Headers, 26x Backgrounds)

Polygons
90
Material Slots
3

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Custom text box for VRC Speech to Text - by hyeon

14 ratings
Buy this